Unlike some newer Call of Duty games, the multiplayer here only offered three different killstreak rewards. Modes like team deathmatch are the focal point of this multiplayer, and the maps were all pretty fun. The multiplayer of World at War featured six different modes that Call of Duty players are all familiar with. So many memories were made booting up games like World at War and jumping into a multiplayer lobby, and a remaster could help bring those days back. The newer games have all been criticized for the handling of multiplayer while many series veterans regard the older era of Call of Duty as some of the best multiplayer around. The multiplayer played very much like all the other Call of Duty titles at the time, and that is what makes it special. The biggest part of Call of Duty is always the multiplayer, and World at War was no different. It is always nice to honor what came before, and giving this zombies mode a fresh coat of paint would go a long way to honoring the beginnings of this staple of the Call of Duty franchise. It can feel very dated because of this, but a remastered version could help let it shine again, even if these maps have been reworked or fixed up in other games. The series has taken the zombies mode and ran with it, adding on all sorts of new things or trying brand-new versions like Call of Duty Black Ops 2's TranZit. It was not the most advanced zombies mode that Call of Duty has ever had, but it was the first. It quickly became a fan-favorite mode, and three extra maps were added in the World at War DLC to further build it out. They would also have to repair wooden barriers that protected the windows and would have to do their best to survive as long as possible. These points would then be used to buy weapons strewn about the map and unlock new rooms that players would have to protect. Players would kill zombies and get points as they did.
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